Independent game studio

Worlds to explore. Stories to shape.

Belarrius Studio creates patient, distinctive games built to be inhabited—not consumed and forgotten. Relic Commander opens the way with a persistent science-fiction universe.

Persistent universe Relic Commander

Our games

Four worlds. Four identities.

One ambitious persistent universe, one released experience and two more taking shape alongside it.

01 / 04
In active development MMOTBS · Browser

Science fiction · Strategy

Relic Commander

Build a colony, command fleets and shape a human future among the stars.

Relic Commander is a persistent, turn-based science-fiction strategy game played directly in the browser. Industry, exploration, research, logistics and political choices form a living universe where decisions leave traces and every commander follows a different path.

  • Persistent universe
  • Strategic cycles
  • Colonies & fleets
  • No download
Visit reliccommander.com
Humanity Null 02 / 04
In preparation

Humanity Null

Coming soon

Mars Yum Yum! 03 / 04
In preparation

Mars Yum Yum!

Coming soon

Rift Eater: First Fracture 04 / 04
Released

Rift Eater

Dive into primordial rifts, pockets of unfinished reality defended by geometry itself: triangles, squares, polygons, fractal cores. They are not evil. They are the first laws of creation… and they will try to stop you from eating what they were meant to become.

View on itch.io

Humanity Null and Mars Yum Yum! are early projects. Their presentations will grow as their identities and gameplay are revealed.

Behind the worlds

A small studio with room for big universes.

Belarrius Studio is an independent studio driven by a taste for strategy, science fiction and unusual browser experiences. Small scale is not a limitation here: it is the freedom to take time, keep a coherent vision and build a direct relationship with players.

The studio’s work begins with worlds, systems and atmosphere. Technology remains a tool in service of that vision—not the story we ask visitors to read first.

Our way of doing things

Independent by design.

A few simple commitments shape both the games and the studio behind them.

01

Players, not profiles

No behavioral advertising, no resale of personal data and no unnecessary tracking. Our services are designed to work without making surveillance the price of entry.

02

No email required

Playing and creating an account do not require an email address. When recovery is offered, dedicated keys and TOTP are preferred over an inbox tied to a player’s identity.

03

Linux, with a little sunlight

The studio’s Linux infrastructure is partly powered by two 200 W solar panels and a large Bluetti battery. In summer, this modest setup can make the server almost energy-autonomous.

2 × 200 W solar panels
Linux + Bluetti local, resilient infrastructure

Open channel

Want to talk about a world?

Press, collaborations, questions or just curiosity: direct contact remains open. Email is a contact channel here, never a requirement for players.

SoundCloud

Information

Publisher

Belarrius Studio is an independent French micro-business operated by Belarrius. Direct contact is available through this website.

Privacy

This website uses no ad-network advertising and includes no non-essential behavioral tracking. Minimal technical logs may be retained for security and continuity, never for profiling.

Player accounts

Studio games do not require an email address to create or use a player account. Available recovery systems rely on dedicated credentials or TOTP.

External links

Information on this website may evolve. External websites remain subject to their respective publishers’ terms and responsibility.