Independent game studio

Worlds to explore. Stories to shape.

Belarrius Studio creates patient, distinctive games built to be inhabited—not consumed and forgotten. Our flagship, Prismatia, is a voxel fantasy MMORPG where magic has become the law of the world.

Voxel MMORPG Prismatia

Our games

Four worlds. Four identities.

An ambitious MMORPG, a persistent strategy universe, a project in preparation and a game already released.

01 / 04
In active development MMORPG · PC

Arcane science-fantasy · Voxels

Prismatia

In Prismatia, magic is no exception to the laws of the world. It has become the law of the world.

Prismatia is a voxel fantasy MMORPG built on arcane science-fantasy foundations. You leave your old world behind for a planet where death seems to have been defeated, and become a collector for the Vaeliths, a civilization as advanced as it is mysterious. Explore, fight, gather, craft and trade in a single shared world, all the way to the fallen regions where collectors battle over the rarest resources.

Prismatic shards and gems are this world’s currency, and the Vaeliths always demand more. But what are they really doing with all those gems?

  • One world, no sharding
  • No fixed classes
  • Territories to conquer
  • Free-to-play
Powered by Prismatia Engine, our in-house engine

Official website coming soon

Relic Commander 02 / 04
In active development

Relic Commander

Build a colony, command fleets and shape a human future among the stars. A persistent, turn-based science-fiction strategy game played directly in the browser, where every decision leaves a trace.

Visit reliccommander.com
Malphas: The Breach 03 / 04
In preparation

Malphas: The Breach

Coming soon

Rift Eater: First Fracture 04 / 04
Released

Rift Eater

Dive into primordial rifts, pockets of unfinished reality defended by geometry itself: triangles, squares, polygons, fractal cores. They are not evil. They are the first laws of creation… and they will try to stop you from eating what they were meant to become.

View on itch.io

Prismatia is in active development: the features described here may still evolve. Malphas: The Breach is an early project whose presentation will grow as its identity and gameplay are revealed.

Under Prismatia’s hood

One engine. One world.

Prismatia does not run on an off-the-shelf engine. The studio wrote its own, from scratch, for a single game and a single promise: everyone in the same world, at the same time.

Pre-alpha Rust · Vulkan 1.3

A pure Rust engine, Vulkan 1.3 only, built for one mission: letting thousands of animated characters share the same world, on very ordinary machines.

No general-purpose layer, no textures to load: every voxel is a solid color, and light and shadow do the rest. Every new system is judged against the same target—1,000 to 2,000 players in one place, as many NPCs in battle, at least 30 frames per second.

The proof: Prismatia runs on a laptop with a Ryzen 5 150 and its modest integrated Radeon 660M graphics.

No sharding. No layers.

A single world, and everyone in it.

Many online games quietly split their world into parallel copies—shards, layers, phasing—to spare their servers. Two friends can stand in the same square and never see each other.

Prismatia refuses that compromise. Every player shares the same planet, the same cities, the same battlefields. If a thousand players want to gather in one place, they can—and they will all see each other.

Tested: 1,000 simulated players gathered in the same place.

01

A planet, not a flat map

The world curves toward a horizon up to 12 km away. From high enough, Prismatia can be seen from the atmosphere, then from space: its asteroid moon, its yellow sun, and a second star, orange and far away.

02

Fine voxels, zero textures

Characters are sculpted voxel by voxel—up to 1,606 pieces per body—in plain colors; even eyes and mouths are drawn on the fly, without a single image. A look of its own, and one that stays light on your machine.

03

Nothing for what cannot be seen

Each player only receives what they can actually see: cheaters stay in the dark, and your machine spends nothing on what hides behind a hill.

Measured, not promised

Smooth on ordinary machines

From a laptop’s integrated graphics to a high-end graphics card. Every figure comes from reproducible benchmarks, judged on the worst frame, not just the average.

With 5,000 characters A whole crowd on screen, animated and shadowed

  • Radeon 660M integrated Ryzen 5 150 laptop · Low, 50% 3D resolution
    23 FPS
  • GeForce RTX 3090 High, 100% 3D resolution
    68.5 FPS

Exploring The open world, without a crowd

  • Radeon 660M integrated Ryzen 5 150 laptop · Medium, 75% 3D resolution
    60 FPS

Dashed line: the 30 FPS target with 5,000 characters. Internal studio measurements, pre-alpha. On the 660M, that target is not reached yet: every version brings it closer.

Behind the worlds

A small studio with room for big universes.

Belarrius Studio is an independent studio driven by a taste for persistent worlds, science fiction, fantasy and unusual experiences. Small scale is not a limitation here: it is the freedom to take time, keep a coherent vision and build a direct relationship with players.

The studio’s work begins with worlds, systems and atmosphere. Technology remains a tool in service of that vision—not the story we ask visitors to read first.

Our way of doing things

Independent by design.

A few simple commitments shape both the games and the studio behind them.

01

Players, not profiles

No behavioral advertising, no resale of personal data and no unnecessary tracking. Our services are designed to work without making surveillance the price of entry.

02

No email required

Playing and creating an account do not require an email address. When recovery is offered, dedicated keys and TOTP are preferred over an inbox tied to a player’s identity.

03

Linux, with a little sunlight

The studio’s Linux infrastructure is partly powered by two 200 W solar panels and a large Bluetti battery. In summer, this modest setup can make the server almost energy-autonomous.

2 × 200 W solar panels
Linux + Bluetti local, resilient infrastructure

Open channel

Want to talk about a world?

Press, collaborations, questions or just curiosity: direct contact remains open. Email is a contact channel here, never a requirement for players.

SoundCloud

Information

Publisher

Belarrius Studio is an independent French micro-business operated by Belarrius. Direct contact is available through this website.

Privacy

This website uses no ad-network advertising and includes no non-essential behavioral tracking. Minimal technical logs may be retained for security and continuity, never for profiling.

Player accounts

Studio games do not require an email address to create or use a player account. Available recovery systems rely on dedicated credentials or TOTP.

External links

Information on this website may evolve. External websites remain subject to their respective publishers’ terms and responsibility.